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Rigs are permanent ship modifications that fit into the rigging slots of a ship. Once fit, in most ships they must be destroyed in order to be removed (unlike regular modules). The exceptions are T3 Strategic Cruisers which feature removable rigs. Most rigs have some other drawback associated with them; these penalties are reduced by training more levels in the associated rigging skill: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your Armor Rigging skill. However, if you're willing to face the full downside, you can fit any rig with no skills whatsoever.

Rigs don't have powergrid or CPU fitting requirements, but instead require calibration, a rig-specific fitting resource. All ships have 400 calibration points, except for pirate faction ships which have 350. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents.

Rigs fit into rig slots, and, just like modules, each rig takes up one rig slot. Tech 1 ships have 3 rig slots, Tech 2 ships have 2, and a few ships (notably Freighters, Jump Freighters, Corvettes, and Shuttles) have none.

Rigs come in four sizes:

  • Small, for Frigates and Destroyers
  • Medium, for Cruisers, Battlecruisers, Industrials, and Mining Barges
  • Large, for Battleships
  • Capital, for Capital Ships

Unlike for modules, it's not possible to fit a 'wrong-sized' rig on a ship. Nearly all rigs come in all four sizes, with identical stats for each size.

Rigs are manufactured by players, using salvaged material.

Slot

Armor

See also: Armor Tanking and Guide to Logistics

The downsides of armor rigs can be mitigated by training Armor Rigging.

NameEffectDownside
EM Armor ReinforcerIncrease armor resistance to EM damageDecreases ship's maximum velocity
Explosive Armor ReinforcerIncrease armor resistance to explosive damage
Kinetic Armor ReinforcerIncrease armor resistance to kinetic damage
Thermal Armor ReinforcerIncrease armor resistance to thermal damage
Auxillary Nano PumpIncrease amount a local armor repair module repairs per cycleIncreases armor repairer powergrid requirements
Nanobot AcceleratorDecrease local armor repair module cycle time[1]
Remote Repair AugmentorReduces capacitor used by remote armor repair modulesDecreases ship's maximum velocity
Transverse BulkheadIncreases hull hit points by a percentageDecreases ship's cargo capacity
Trimark Armor PumpIncreases armor hit points by a percentageDecreases ship's maximum velocity
  1. ^This is not subject to stacking penalties, despite what the rig's description says.

Astronautic

The downsides of astronautic rigs can be mitigated by training Astronautics Rigging.

NameEffectDownside
Auxiliary ThrusterIncrease maximum velocityDecreases armor hit points
Cargohold OptimizationIncreases cargo capacity[1]
Dynamic Fuel ValveDecreases the capacitor used by afterburners and microwarpdrives
Engine Thermal ShieldingIncreases cycle duration of afterburners and microwarpdrives
Higgs Anchor[2]Increase mass and agility while greatly reducing maximum velocityReduces warp velocity
Hyperspatial Velocity OptimizerIncreases maximum warp velocityIncreases signature radius
Low Friction Nozzle JointsIncreases agilityDecreases armor hit points
Polycarbon Engine HousingIncreases maximum velocity and agility
Warp Core OptimizerReduces the capacitor needs for warpingIncreases signature radius
  1. ^This only affects the 'normal' cargo bay, it doesn't increase the capacity of any 'special' cargo bays (e.g. ore hold, fleet hangar, etc)
  2. ^Only one Higgs Anchor rig can be fit to a ship at time. Additionally, there is no Tech 2 variant of this rig.

Drone

See also: Drones

The downsides of drone rigs can be mitigated by training Drones Rigging.

NameEffectDownside
Drone Control Range AugmentorIncreases the drone control rangeDecreases ship's CPU
Drone Durability EnhancerIncreases drones' hit points (armor, shield, and hull)
Drone Mining AugmentorIncreases the yield of mining drones and decreases cycle time for ice harvesting drones
Drone Repair AugmentorIncreases the amount repaired by repair drones
Drone Scope ChipIncreases the optimal range of drones' weapons
Drone Speed AugmentorIncreases the speed of drones
Sentry Damage AugmentorIncreases the damage of sentry drones
Stasis Drone AugmentorIncreases the amount by which stasis webifier drones reduce their target's velocity

Electronic superiority

See also: EWAR Guide

The downsides of electronic superiority rigs can be mitigated by training Electronic Superiority Rigging.

NameEffectDownside
Inverted Signal Field GeneratorIncreases the strength of remote sensor dampener modulesDecreases shield hit points
Particle Dispersion AugmentorIncreases the strength of ECM modules
Particle Dispersion ProjectorIncreases the range of EWAR modules[1]
Signal Disruption AmplifierDecreases the capacitor need for ECM (including Burst ECM) modulesNo downside
Targeting Systems StabilizerDecreases the targeting delay after uncloakingDecreases shield hit points
Tracking Diagnostic SubroutinesIncreases the strength of tracking disruptor modules
  1. ^This applies to all forms of electronic warfare (remote sensor dampeners, weapon disruptors, ECM, and target painters).

Engineering

NameEffectDownside
Ancillary Current RouterIncreases ship's powergridNo downside
Capacitor Control CircuitIncreases ship's capacitor recharge rate
Command Processor[1]Increase the number of Command Burst modules that can be equipped to a command-capable ship
Egress Port MaximizerDecreases the capacitor use of capacitor transfer and neutraliser modules
Liquid Cooled ElectronicsReduces the CPU needs of modules that require the Electronics Upgrades[2] skill
Powergrid Subroutine MaximizerDecreases the CPU need for all power upgrade modules[3]
Processor Overclocking UnitIncreases ship's CPU-5% shield recharge rate[4]
Semiconductor Memory CellIncreases ship's total capacitorNo downside
  1. ^There is no Tech 2 variant of this rig.
  2. ^This includes modules like Co-Processors and Signal Amplifiers.
  3. ^All modules which increase a ship's powergrid, e.g. Micro-Auxiliary Power Cores, Power Diagnostic Systems, and Reactor Control Units.
  4. ^This penalty cannot be reduced.

Missile launcher

See also: Missile Launchers

The downsides of missile launcher rigs can be mitigated by training Launcher Rigging.

NameEffectDownside
Bay Loading AcceleratorIncreases the rate of fire of launchersIncreases CPU cost of missile launchers
Hydraulic Bay ThrustersIncreases missile velocity
Rocket Fuel Cache PartitionIncreases missile flight time
Warhead Calefaction CatalystIncreases missile damage
Warhead Flare CatalystIncreases missile explosion velocity
Warhead Rigor CatalystDecreases missile explosion radius

Resource processing

See also: Mining
NameEffectDownside
Ice Harvester Accelerator[1]Reduces the cycle time of ice harvester modulesNo downside
Mercoxit Mining Crystal Optimization[1]Increase the mining yield of modules using Mercoxit mining crystals
Salvage TackleIncreases the chance to salvage successfullyDecreases maximum velocity[2]
  1. ^ abThis rig is only available as a Tech 1, medium-sized rig.
  2. ^This can be mitigated by training Armor Rigging.

Scanning

See also: Scanning and Hacking 101
NameEffectDownside
Emission Scope SharpenerIncreases virus coherence of relic analyzer modulesNo downside
Gravity Capacitor UpgradeIncreases scan strength of scan probes
Memetic Algorithm BankIncreases virus coherence of data analyzer modules
Signal Focusing KitIncreases speed of cargo, ship, and survey scannersDecreases shield hit points[1]
  1. ^This can be mitigated by training Electronic Superiority Rigging.

Shield

See also: Shield Tanking

The downsides of shield rigs can be mitigated by training Shield Rigging.

NameEffectDownside
EM Shield ReinforcerIncrease shield resistance to EM damageIncreases ship's signature radius
Explosive Shield ReinforcerIncrease shield resistance to explosive damage
Kinetic Shield ReinforcerIncrease shield resistance to kinetic damage
Thermal Shield ReinforcerIncrease shield resistance to thermal damage
Core Defense Capacitor SafeguardDecreases the capacitor used by modules that require the Shield Operation[1] skill
Core Defense Charge EconomizerDecreases powergrid use of shield upgrade modules
Core Defense Field ExtenderIncreases shield capacity
Core Defense Field PurgerIncreases shield recharge rate
Core Defense Operation SolidifierDecreases the cycle time of shield boosters

Targeting

The downsides of targeting rigs can be mitigated by training Electronic Superiority Rigging.

NameEffectDownside
Ionic Field ProjectorIncreases your maximum targeting rangeDecreases shield hit points
Targeting System SubcontrollerIncreases your targeting speed

Turret weapons

Slot
See also: Turrets

Each of the three turret types (energy, hybrid, and projectile) have a separate set of rigs. The downside of turret weapon rigs can be reduced by training Energy Weapon Rigging, Hybrid Weapon Rigging, or Projectile Weapon Rigging, as appropriate.

NameEffectDownside
Algid Administrations UnitDecreases turret CPU needsIncreases turret powergrid needs
Ambit ExtensionIncreases turret accuracy falloff
Burst AeratorIncreases turret rate of fire
Collision AcceleratorIncreases turret damage
Discharge Elutriation[1]Decreases turret capacitor use
Locus CoordinationIncreases turret optimal range
Metastasis AdjusterIncreases turret tracking speed
  1. ^There is no version of this rig for projectile weapons, since they don't use capacitor.

See also

Retrieved from 'https://wiki.eveuniversity.org/index.php?title=Rigs&oldid=155319'

A ship's CPU is the computer that controls the modules (such as weapons, repair systems, and so on) that you havefitted to your ship. The CPU has limits, and this page explains how to make the most of your ship's CPU.

Overview of CPU

Your ship has fitting slots that you can use to install modules on your ship.When a module is online (i.e. turned on) it uses some of your ship's CPU power. Because of your ship CPU's limits, you might not be able to have all ofyour modules online at the same time.

Train Electronics to increase your CPU output

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You can increase your CPU output by training the Electronics skill.It will boost your CPU output by 5% for each level of Electronics that you train.

Fit a co-processor to your ship to boost CPU output

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You can also add co-processors to your ship to increase CPU output.There are a number of different co-processors available in the market. For example, Co-Processor II boosts CPUoutput by 10%.

Train skills to reduce the CPU usage of modules

There are also skills that allow you to make more efficient use of your ship's CPU,reducing the amount of CPU required by different types of modules that you can fit to your ship. They are summarized below:

  • Electronics Upgrades - Reduces the CPU of modules that are in the Electronics and Sensor Upgrades category
  • Energy Grid Upgrades - Reduces the CPU of modules that require the Energy Grid Upgrades skill to use
  • Mining Upgrades - Reduces the CPU of mining upgrade modules
  • Weapon Upgrades - Reduces the CPU needs of all types of weapons.

Use an Implant to reduce CPU usage of specific modules

Your character can install neural implants to further increase your CPU efficiency.Implants such as the Zainou 'Gnome' and the Inherent Implants 'Highwall'reduce CPU usage of specific module types.

Use rigs on your ship to reduce CPU usage of specific module types

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Just as there are implants for your grey matter 'CPU',there exist a number of rigs that you canuse on your ship to reduce CPU usage of modules.For example, the Liquid Cooled Electronics rig will reduce CPU needs ofElectronics Upgrades modules.